U.S. Army Expands Use of Video Games for Training

U.S. Army Expands Use of Video Games for Training

A newly issued U.S. Army field manual has put people on notice: Video games are serious training tools. In its first revision since 9/11, the U.S. Army field manual for Training and Full Spectrum Operations mentions gaming 32 times, describing it as as a key ingredient in replicating "an actual operational environment."

Released in December 2008, the new doctrine is another reminder of how gaming is rapidly redefining military recruitment and training.

The push to use games as a recruiting tool dates back to 2002, when the Army released "America's Army" -- a free, downloadable video game that gave people a virtual peak into soldiering. Since then, the game has registered 9.7 million regular users worldwide, and military leaders suggest that a third of the cadets entering the Army's West Point academy have played the first-person shooter game. It has also been praised as a cheaper alternative to television ads, which may not reach the targeted audience: 14- to 16-year-olds.

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